Standard 3D Gaussian Splatting: the image becomes a thin slab of stock 3DGS Gaussians (3D mean, 3 scales, quaternion, opacity, SH degree 0) trained on random perspective views with the Faster-GS rasterizer, and exported as a plain .ply that any splat viewer loads and that stays correct from oblique angles.
04096
0.54
0400000
3006000
160
070
01
Output coordinate system
opencv = standard 3DGS/COLMAP (+Y down, camera on -Z; splat viewers, including this preview, expect it). opengl = +Y up (three.js, PlayCanvas, glTF). blender = +Z up. unity / unreal = left-handed engines.